At first glance, the organization chart for the maker of True Story, a card game and mobile app in which players trade stories from their daily lives, resembled that of any company. There was a content division to churn out copy for game cards; graphic designers to devise the logo and the packaging; developers to build the mobile app and the website. There was even a play-testing division to catch potential hiccups.
On November 30th, 2016 the Digital Seminar series hosted Melissa Valentine and Michael Bernstein from Stanford University for a talk titled “Flash Organizations: Crowdsourcing Complex Work Using Reconfigurable Organizational Structures.”